Novelty Factor is constantly developing in-house projects over a wide range of interests and fields. The majority of these projects have been in the development stages for quite some time. New developments since the re-organization and fresh investments in our deployment process are now enabling us to begin to deliver some of these projects.

Current Projects

Almost all of our in-house projects take their main form as websites. Each project fulfills a particular goal in concretizing our vision of empowering creatives. Below you will find a list of our currently accessible (deployed) projects as well as a list of upcoming and near-deployment level projects for the future.

Singer Notes

Singer Notes’ Current Logo

Singer Notes ( is the project of collaborator Maus Merryjest and draws on his roots as an operatic tenor. This site serves as a meeting and publication ground for vocal artists, focusing right now on classical singers. Currently, in beta, it runs on an early alpha version of Novelty Factor’s future video platform software. Singer Notes currently allows artists to upload videos of up to five gigabytes for free and publish them on the site under various categories and taxonomies. Users can stream these videos on-demand by visiting each video’s URL, much like sites such as YouTube or Vimeo. The platform running Singer Notes is currently under further development to enhance its stability, capabilities, and accessibility.

Incarnate Me

Incarnate Me’s Current Logo

The idea for Incarnate Me ( is to eventually create a distributed social network, where each user can control their own data, connections, privacy, and information. Its current form is in the guise of a much more traditional social network with heavy moderation. Current social networks operate on a business model that is becoming increasingly untenable and whose negative effects are beginning to really change people’s lives for the worse. The idea for the current incarnation (pardon the pun) of Incarnate Me is to create a space where we can bring out the best parts of social networks as a tool while eschewing that which doesn’t serve to further any good. It does this by focusing on the user rather than the shareholder and delivering a potentially positive experience rather than an addictive cycle of negative engagement. To remain focused on the user, the social network is crowdfunded rather than being funded by advertising and the selling of marketing information.

Future Projects

A couple of the future projects aren’t simply websites, but many of them are. The singular project that is not a website is a game engine. Below are the projects in the works at Novelty Factor.

Novelty Factor Accounts

The Novelty Factor’s current logo

Novelty Factor owns and plans to launch a lot of websites. Just one look at our terms of service will give you an idea. The group currently owns/operates over fifty different properties (in various stages of development.) Originally Incarnate Me was to serve as our centralized user database and authentication service for all these different properties, however, we’re now working to launch Novelty Factor Accounts. These are user accounts registered with which are used for authentication on all Novelty Factor operated websites, and can also be authenticated against for third-party sites via a web-based API (OAuth 2.0). We’re hoping to launch Novelty Factor Accounts, allowing user/developer registration, account/site management, and more fairly soon.

Miwaku 魅惑 (Game) Engine

魅惑 (みわく) is a 普通名詞 (ふつうめいし, common noun) in 日本語 (にほんご, Japanese) that translates in English to, “attraction, fascination, lure, captivation, charm.” It’s also the name of a (game) engine being designed and developed by Asher Wolfstein for interactive narrative simulations. It is currently being developed using the Godot Game Engine and its associated scripting language GDScript. Miwaku at its heart is an information processing engine designed specifically for interactive real-time simulations, otherwise widely known as computer games. Its design is one part operating system, one part virtual world, and one part parser/programming language. Its core objective is to enable the efficient development of computer games by individuals or small teams through a standard parser-based model. Stay tuned for more information and developments.

NOTE: To see current developments of Asher’s in GDScript towards this broad goal, check out Press Accept Software (@pressacceptcom) as well as their GitHub profile.